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Medieval: Total War : ウィキペディア英語版
Medieval: Total War

''Medieval: Total War'' is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Activision. Set in the Middle Ages, it is the second game in the ''Total War'' series, following on from the 2000 title ''Shogun: Total War''. Originally announced in August 2001, the game was released in North America on 20 August 2002 and in Europe on 30 August.
Following a similar form of play to ''Shogun: Total War'', the player builds a dynastic empire in Europe, North Africa and the Middle East, spanning the period of 1087 to 1453. Gameplay is both strategic and tactical, with strategy played out in turn-based fashion on a province-by-province level, while military units of varying types and capabilities fight against each other in real time on a 3D battlefield.
''Medieval: Total War'' received acclaim from reviewers; several critics commending it as a milestone in gaming. The real-time battles were praised for their realism and the new feature of siege battles but also received some criticism for unit management. The depth and complexity of the strategy portion was also received well by reviewers, together with well integrated historical accuracy. The game was a commercial success, topping the British video game chart upon release.
==Gameplay==
''Medieval: Total War'' is based upon the building of an empire across medieval Europe, North Africa and the Middle East. It focuses on the warfare, religion and politics of the time to ultimately lead the player in conquest of the known world. As with the preceding ''Total War'' game, ''Shogun: Total War'', the game consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across provinces, control agents, diplomacy, religion, and other tasks needed to run their faction, and a real-time battlefield, where the player directs the land battles and sieges that occur.
The strategic portion of the game divides the campaign map among twenty factions from the period, with a total of twelve being playable. The initial extent of each major faction's territory, and the factions available, depends on the starting period of the game, Early (1087), High (1205) or Late (1321), reflecting the historical state of these factions over time. The factions themselves represent many of the major nations at the time, including the Byzantine Empire, France, England, the Holy Roman Empire and the Turks. Several factions, such as the Golden Horde, emerge during the course of play at their historical time. These factions, together with several other factions appearing at the start of the campaign, are unavailable to the player in the main campaign. Each faction varies in territory, religion and units; however, factions of the same culture share many of their core units.
In addition to the main campaign, ''Medieval: Total War'' also features a game mode where the player can undertake various historical campaigns and battles. Historical campaigns allow the player to control a series of famous battles from a war of the medieval period, such as the Hundred Years War and the Crusades, playing as historic commanders like Richard the Lionheart.〔 Individual historic battles have the player controlling a historical figure in an isolated battle that occurred in the era, such as controlling William Wallace through the Battle of Stirling Bridge.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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